FFXIV Patch 7.35 The Pilgrim’s Traverse Deep Dungeon Mechanics Guide: Floors 10-99

TL;DR

  • Learn precise positioning for each boss’s unique AoE patterns and mechanics
  • Master health balancing and debuff management for the final dual boss encounter
  • Avoid common timing mistakes that lead to vulnerability stacks and instant KO
  • Utilize pomanders strategically for DPS checks and survival mechanics
  • Practice pattern recognition for overlapping mechanics in higher floors

Welcome to this comprehensive guide covering every boss encounter in FFXIV Patch 7.35’s The Pilgrim’s Traverse, from Floor 10 through the challenging Floor 99 finale. Whether you’re encountering specific mechanics for the first time or refining your strategies for faster clears, this guide provides detailed breakdowns of each phase to ensure your successful ascent to Floor 100. The strategies presented draw from extensive testing and community insights shared by content creators like Azurite TV.

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 FFXIV Patch 7.35 The Pilgrim's Traverse Deep Dungeon Mechanics Guide: Floors 10-99

Floor 10 Boss: Hedge Maze Tactics

The encounter initiates with Branch Out, summoning subterranean adds that traverse the arena while channeling Hedge Mazing. Upon completion of their cast, both the primary adversary and all summoned units discharge circular area-of-effect attacks centered on their positions. Monitor the movement patterns of the adds to identify secure locations, then position yourself in the most expansive safe zone as the cast nears completion.

Once Hedge Mazing concludes, the adds become vulnerable to attacks. Eliminate them promptly—failure to do so results in repeated leap assaults that can instantly defeat unprepared players. Employ Pomander of Strength or Haste when accessible to satisfy the damage-per-second requirement.

Subsequently, the boss executes Leafmash, targeting either cardinal or intercardinal directions with area effects that impose cumulative vulnerability debuffs. To evade this assault, observe the boss’s teleportation destinations and relocate to the secure position corresponding to the fourth jump location. Following this sequence, the boss repeats its mechanical rotation: Branch Out → Hedge Mazing → Leafmash until vanquished.

Floor 20 Boss: Leg Mechanics Mastery

The confrontation commences with Touchdown, combining a repulsion effect with sequential proximity-based area attacks originating from its limbs. Each appendage illuminates crimson to designate the attack sequence. The initial and fourth limbs consistently appear adjacent—utilize the fourth limb’s glow as your knockback orientation, then transition into the secure area vacated by the first limb’s assault.

Bare Root Planting follows, marking a participant with an expanding stellar-shaped area effect. Simultaneously, Dense Planting distributes randomized area attacks throughout the combat space. The designated player should position their marker distant from the party and slightly rotate it to establish a more extensive safe region opposite the star configuration.

Floor 30 Boss: Pattern Recognition

The battle initiates with Liturgy of Light, generating hazardous circular zones and revolving blades. This is succeeded by Grip of Salvation, a semicircular cleave that alternates sides. Position yourself opposite the illuminated hand, then advance into the initially cleaved sector after its activation.

Remain vigilant for Divine Favor, which designates a player with a pursuing area effect. Adjust your position only as the cast approaches completion and ensure you don’t trail the effect through allies. The boss then cycles through its mechanical sequence: Liturgy of Light → Grip of Salvation → Divine Favor. During initial phases, the boss might occasionally execute two consecutive Grip attacks.

Floor 40 Boss: Color-Coded Mechanics

The adversary rapidly moves to the perimeter and summons two non-targetable minions. It then channels Blown Blessing, projecting either an amber (point-blank area effect) or azure (repulsion area effect) energy stream. The additional units replicate this mechanic sequentially: primary boss → first minion → second minion.

  • For amber indicators: situate yourself proximate to the third minion and shift inward following the boss’s area attack resolution.
  • For azure indicators: utilize each successive knockback from the boss to the first minion, then to the second minion.

Eliminate the minions swiftly before Self-Destruct activates. Monitor for Near Tide (proximity-based area effect) and Far Tide (annular area effect)—position yourself contrary to the ability’s nomenclature.

Floor 50 Boss: Quicksand Survival

The combat area undergoes transformation through Liquefaction, converting solid ground into hazardous quicksand while leaving rock formations as secure areas. Remaining in quicksand for exceeding four seconds results in drowning.

The boss employs Sandpit, a pursuing area effect cast four times—navigate it cautiously between rock outcroppings. Subsequently, it casts Windraiser, rendering the outer boundary unsafe while generating a central repulsion force. Briefly enter quicksand territory to counteract the knockback effect.

Thereafter, the boss commences a repetitive phase: Windraiser + Sandpit, concurrently with evadable area attacks. Anticipate combined mechanical sequences until successful defeat.

Floor 60 Boss: Cactus Pattern Analysis

The engagement begins with Spineshot, a cleave affecting both forward and rear sectors. Maintain positioning at its lateral aspects.

Branch Out generates four linear formations of Cactus additions—each line comprising one substantial and three diminutive Cactus units. Larger specimens cover a three-by-three tile expanse; maintain minimum two-tile separation. The lines detonate sequentially. Evade safely by transitioning from position 3→1 or 4→2.

Stone March subsequently causes Cactus units to relocate in predetermined directions (either one or two tiles). Observe their directional indicators and position yourself opposite the concluding location of the central large Cactus. Modify your stance according to whether it involves one or two movement sequences.

Spinning Needles ensues—a rotating cleave that revolves multiple times. Remain adjacent to the boss and rotate synchronously. The subsequent mechanical rotation is Branch Out → Spineshot → Stone March → Spinning Needles.

Floor 70 Boss: Orb Sequence Management

The confrontation commences with Zealous Glower, generating five spheres that activate annular area effects. The sequence varies depending on whether the configuration initiates proximate to or distant from the boss. The initial sphere to materialize detonates first—follow the sphere sequence to maintain safety.

Thereafter, Ardorous Eye produces additional annular area effects; remain within the boss’s strike zone to avoid the preliminary explosion, then reiterate the sphere-evasion pattern.

The boss may channel 2,000 Mina Swing (point-blank area effect) or Disorienting Groan (repulsion). Adapt your positioning accordingly.

Octuple Swipe follows—two sets of conical cleaves across all cardinal directions. Position yourself between two cardinal points and evade between the two secure positions.

The subsequent mechanical rotation is Zealous Glower ×2 → Ardorous Eye → 2,000 Mina Swing/ Disorienting Groan → Octuple Swipe.

Floor 80 Boss: Cleave Pattern Identification

The boss alternates between Roaring Ring (annular area effect) and Perilous Lair (point-blank area effect), with illuminated vibrissae indicating a semicircular cleave—either anterior or posterior.

Stalking Static summons interconnected spheres that discharge sequential linear area effects, culminating in a substantial detonation at the terminal sphere. Identify the most distant sphere and relocate opposite to it.

Prowling Death imposes either Nowhere to Run (penalizes movement—remain stationary or accumulate Doom stacks) or Shadow of Death (necessitates receiving impact from the glowing vibrissae).

Floor 90 Boss: Portal and Knockback Coordination

The boss initiates with Backhand, cleaving three-quarters of the combat space. Position yourself between its dorsal aspect and lateral indicators on the illuminated hand side.

Gateways materialize, discharging Arcane Beacon linear area effects while the boss alternates between Fore-hind Folly (anterior/posterior cleave) and Twin-Winged Treachery (lateral cleaves). Each configuration yields two secure zones.

Subsequently, the boss leaps and channels Skinflayer, a repulsion preceded by ground-based area effects. Advance closely, evade, and prepare for safe displacement. The subsequent mechanical rotation is Backhand → Fore-hind Folly/Twin-Winged Treachery → Hot Iron → Skinflayer.

Floor 99 Boss (Final Boss)

This culminating encounter presents two adversaries: Eminent Grief (void entity) and Devoured Eater (sin consumer). Maintain their health pools approximately equivalent—within roughly 20–30% differential—otherwise they acquire regeneration and damage enhancement buffs.

  • Luminous pools confer the Light impairment to inflict damage upon Grief.
  • Tenebrous pools confer the Dark impairment to inflict damage upon Eater.
  • Exchange pools as necessary, and renew your impairment before its expiration.

Advanced Mechanics Breakdown

  • Ball of Fire: Designated area effects that impose separation accumulations. Relocate immediately before the cast finalizes.
  • Chains of Condemnation: Prevents mobility—remain motionless until the impairment dissipates.
  • Blade of the First Light: Cleave variations depend on armament—paired blades strike laterally; massive sword impacts centrally. Consistently transition to the secure sector promptly.
  • Bounds of Sin: Attracts participants toward the center, encircling them with area effects. Observe the terminal few area attacks and egress through the apertures.
  • Spine Lash: A linear area effect targeting a player’s previous location—avoid striking arena apertures to prevent additional summons.
  • Abyssal Blaze & Diamonds: Grief rends fissures either horizontally or vertically, generating linear diamond formations that subsequently discharge extensive cross-shaped area effects. Recall the secure quadrants determined by his laceration orientation.
  • Drain Aether: Both adversaries channel this assault simultaneously. Assume the contrary impairment of the faster-casting boss to ensure survival.

Following the resolution of diamond area effects, the bosses reiterate preceding mechanics with variations. Sustain impairment rotation and health equilibrium between both entities until triumphant conclusion. For solitary participants, activate “Invoke the Final Verse” following a collective completion to practice consistency absent pomanders such as Strength or Haste.

Optimization Strategies for Success

Mastering The Pilgrim’s Traverse requires not only mechanical knowledge but strategic resource management. One common mistake players make is using pomanders too early in the encounter—save Pomander of Strength for critical DPS checks during add phases, and utilize Pomander of Haste when dealing with complex movement patterns.

Timing Optimization: Most area effects follow predictable timing patterns. The key is recognizing the visual cues that precede each mechanic. For tracking AoEs, begin movement during the final 25% of the cast bar to minimize unnecessary positioning changes.

Resource Management: Coordinate pomander usage with your party members. Using multiple strength pomanders simultaneously provides diminishing returns, while staggered usage ensures consistent damage output throughout extended encounters.

Solo Play Considerations: When tackling the dungeon alone, prioritize survival over speed. The “Invoke the Final Verse” feature becomes essential for practice runs, allowing you to master mechanics without consumable dependencies.

For players seeking to expand their Weapons Unlock knowledge or exploring different Class Guide strategies, our comprehensive Complete Guide provides additional strategic frameworks applicable across various gaming contexts.

Action Checklist

  • Practice Floor 10’s Hedge Mazing safe zone identification with emphasis on tracking multiple moving targets
  • Master Floor 20’s Touchdown knockback positioning using the fourth leg’s glow as reference
  • Learn Floor 40’s color-coded beam mechanics with emphasis on sequential positioning
  • Practice Floor 99’s health balancing mechanics, keeping both bosses within 20-30% HP differential
  • Optimize pomander usage timing for maximum efficiency across all floors

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