How to Make Crafting in Tree of Savior

TL;DR

  • Crafting requires manuals recorded in your Adventure Journal before item creation becomes possible
  • Service classes (Squire, Alchemist, Pardoner) operate player vendors rather than traditional crafting
  • High-level recipes demand boss materials from multi-zone quest chains for rare gear
  • Crafting interface uses simple keyboard commands with generous inventory capacity
  • Endgame crafting serves as progression reward rather than traditional profession system

In Tree of Savior, the crafting system enables all character classes to create various in-game items, though the process begins with acquiring specific manuals for each craftable object. These instructional guides become permanently recorded in your Adventure Journal upon initial use, allowing unlimited future crafting of that item once learned. Some manuals possess the unique property of being teachable to other players, expanding your collaborative possibilities. Successful item creation demands gathering every component listed in the manual’s ingredient requirements before proceeding with the crafting process.

The majority of initial recipes you’ll encounter produce blue-quality equipment classified as “uncommon” gear. Traditional TOS crafting mechanics focus on a curated selection of patterns obtained through monster drops and quest completion rewards. For basic armor pieces like chest protection or gloves acquired through quests or random drops, you must assemble multiple crafting components alongside a foundational base item. Once all materials are collected, activate the crafting interface by having your character assume a sitting position and pressing the “2” key to open the creation window.

The crafting ecosystem primarily focuses on weapon and equipment production, with potential additional forms awaiting discovery in later game content. Several specialized “crafting” classes including the Squire, Alchemist and Pardoner function more accurately as service providers than traditional crafters. These classes can establish retail operations within major cities, offering services like equipment repair, gem enhancement, or ability sales for Swordsman, Wizard or Cleric characters who select these advanced specializations. The system permits operating a vendor character simultaneously while playing an alternate character on the same account, creating a sophisticated player-driven economy uncommon in most MMOG environments.

Unlike many MMORPGs, Tree of Savior doesn’t implement gathering nodes or traditional profession specializations. Material acquisition occurs exclusively through combat encounters and quest completion, making the system accessible to all players regardless of their chosen playstyle. This design philosophy ensures that crafting remains an integrated gameplay element rather than a separate economic system, though this approach does limit the depth compared to dedicated crafting games. Understanding this distinction early helps set appropriate expectations for the crafting experience.

As you progress to higher character levels, recipe requirements shift dramatically toward materials exclusively obtained from boss monsters encountered across interconnected quest chains spanning multiple zones. The resulting crafted items reach purple “rare” quality tier, representing significant power upgrades. This progression structure suggests crafting serves as a reward mechanism for comprehensive zone completion rather than a standalone profession system. The extended acquisition process for these components makes the final gear feel genuinely earned and meaningful within the leveling journey. Since these powerful items remain unavailable through any other acquisition method during progression, the crafting system creates unique milestones for dedicated players.

High-level crafting effectively gates powerful equipment behind substantial gameplay investment, requiring players to fully explore connected zones and defeat challenging bosses. This intentional design transforms crafting from a simple production mechanic into an integrated progression system that rewards thorough gameplay. The absence of alternative acquisition methods for these items reinforces their value and the importance of engaging with the crafting system at endgame levels.

The crafting interface appears on your screen’s left side, presenting all available recipes based on acquired manuals. Selecting a specific item expands the menu interface, revealing interactive boxes with plus symbols where you add individual components, optionally name your creation, and finally initiate the crafting process. Critical preparation note: materials stored in your bank inventory won’t be detected by the crafting system—you must transfer all required components to your character’s personal inventory before beginning. Fortunately tree of savior provides exceptionally generous carrying capacity for crafting materials, minimizing inventory management frustrations during extended crafting sessions.

New players frequently stumble by not understanding the inventory requirement, wasting time attempting to craft with bank-stored materials. Always verify your personal inventory contains every listed ingredient before opening the crafting interface to avoid unnecessary frustration. The system’s streamlined design prioritizes accessibility over complexity, making it easy to learn though potentially limiting for players seeking deep crafting systems.

While the current crafting implementation may expand in future updates, the existing system complements the game’s overall design philosophy. Early-level crafting limitations actually enhance the significance of each successfully created item, since the gathering process demands substantial effort. The progression system ensures that crafting produces genuinely useful equipment unavailable elsewhere rather than generating vendor trash or skill-leveling items. When you complete storyline quests to obtain special ingredients, you’re guaranteed to create valuable gear that meaningfully advances your character’s capabilities.

Strategic players should prioritize quest chains that provide crafting manuals and materials, as these often yield the most powerful equipment available during leveling. Unlike many games where crafting produces disposable items, Tree of Savior’s system ensures every crafted piece serves a distinct purpose in character development. This focused approach prevents the common MMO problem of crafting systems becoming irrelevant compared to dropped gear, maintaining the value of player-created items throughout the leveling experience.

If time constraints hinder your leveling progress, consider professional tos power leveling services for assistance, and you can optionally buy tos gold (tos gold kaufen) to accelerate your progression.

Action Checklist

  • Acquire crafting manuals through quests, drops, or player teaching
  • Record all used manuals in Adventure Journal for permanent access
  • Gather all required materials and ensure they’re in personal inventory, not storage
  • Press ‘2’ while sitting to access crafting interface
  • Complete multi-zone quest chains for high-level recipe materials
  • Utilize service classes (Squire, Alchemist, Pardoner) for vendor operations

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